# ThreeJS示例 {{< snippet Threejs >}} ```css canvas{ height:100%; } ``` ```html
``` ```js var url = (window.location != window.parent.location) ? document.referrer : document.location.href; var data = fetch(url+"flare.json").then(d=>d.json()).then(d=>{ console.log(d) }) var scene = new THREE.Scene(); // Create a basic perspective camera var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); camera.position.z = 4; // Create a renderer with Antialiasing var renderer = new THREE.WebGLRenderer({antialias:true}); // Configure renderer clear color renderer.setClearColor("#000000"); // Configure renderer size let width = d3.select("#three-canvas").node().getBoundingClientRect().width renderer.setSize(width,400); // Append Renderer to DOM let canvas = document.getElementById("three-canvas") canvas.appendChild( renderer.domElement ); // ------------------------------------------------ // FUN STARTS HERE // ------------------------------------------------ // Create a Cube Mesh with basic material var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: "#433F81" } ); var cube = new THREE.Mesh( geometry, material ); // Add cube to Scene scene.add( cube ); // Render Loop var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; // Render the scene renderer.render(scene, camera); }; render(); ``` {{< /snippet >}}