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var vertexShader = `
attribute vec4 a_Position;
void main(){
gl_Position = a_Position;
gl_PointSize = 100.0;
}
`
var fragmentShader = `
void main(){
gl_FragColor = vec4(1.0,0.5,1.0,1.0);
}
`
function main(){
var canvas = document.getElementById("canvas")
var gl = canvas.getContext("webgl", {
antialias: false,
depth: false,
});
const program = webglUtils.createProgramFromSources(gl, [vertexShader, fragmentShader]);
var a_Position = gl.getAttribLocation(program,"a_Position");
gl.vertexAttrib3f(a_Position,0.5,0,0);
if(a_Position < 0){
console.log("Can't find position")
}
gl.useProgram(program);
gl.clearColor(0,0,0,1.0)
gl.clear(gl.COLOR_BUFFER_BIT)
gl.drawArrays(gl.POINTS,0,1);
console.log("Hello world")
}
main()
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